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Subject : Humanoid
Gen Warrior
Code Name : KAVZAR
Average Height : 275cm
(~9 Feet) Average Weight : 467
kg (~1030 Pounds)
Status : Warrior Cast
Of The Gen Army. Description:
Serving as guardians to the Gen, the Kavzar are extremely powerful beings
that nearly rival the Warrior Guyver in raw power. After the failure of
the Gaia project due to the Guyver Zoalord event it left a chasm in the Gen military.
This was first partly filled by the Aceaer-Cast, the next step to filling that chasm
was the Kavzar the replacement to the few remaining Zoalords. Based on the Control Unit Bio-armour and technology salvaged
from the arm of the Warrior Guyver and the Zoalords of Earth, the Kavzar
possesses both Guyver and Zoalord characteristics and make up the fist
leader class of the Gen military and are used to control the vast ranks
of the Aceaer Cast. Considering the resources needed to create a Kavzar,
only those in the Aceaer cast that have proven themselves to be good warriors
are allowed to become Kavzars. Once transformed into a Kavzar, these beings
permanently remains in that form until either their death or advancement
into an even more powerful form. |
Draven Type
Kavzar |
Psychological Profile:
The Kavzar class warriors are a genetically engineered race that was created to
serve the Gen without question and with an almost religious zeal, making them
the perfect warriors for the Gen army. A ranking system was adopted as each
class of Kavzar going from standard Kavzar to Commander class to Enforcer class
consumes immense resources. Each Kavzar strives to be promoted to the next class
to ultimately be an Enforcer class as their religious devotion to the Gen this
would give them a better purpose in serving them.
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Present estimates of these
beings abilities have been compiled and summarized below.
-PHYSICAL STRENGTH:
Subject's physical strength has been estimated to be three times greater than a
normal standard Guyver's, granting the subject the approximate strength of 300
men.
-POWER/STAMINA:
The subject is equipped with a advanced HSL (Hyper Space Link) power system and
an improved regulating efficiency that gives subject nearly unlimited energy
reserves by continuously siphoning energy from Hyper Space to maintain the
process at peak efficiency, granting subject nearly unlimited energy reserves
and stamina. The system is not as efficient nor as compact as the Warrior
Guyver’s own HSL and has been shown to be momentarily drained until his HSL
system catches up. However this system is so efficient that the subject does not
need to rest or eat.
-SPEED:
Running speed is 600 MPH, with a sustainable max. of ~900 MPH under ideal
conditions, and a max. acceleration factor of ~18 G's. Flight is attained
through gravitational control, just like a standard Guyver, but the subject's
superior power and armor technology lets the subject attain a flight speed of
1,875 MPH, with a sustainable max of 3,000 MPH with the use of the Blast Shield,
and a max. acceleration of ~33 G's. Reflex speed is 15 to 120 times human normal
peak.
-TELEPORTATION:
The subject’s ability to access hyper space to physical send himself to and from
hyper space and thus use hyper space to teleport himself almost anywhere he
wishes at will. This ability can also be extended to whoever or whatever the
subject is in close physical proximity to by creating a spatial warp that
tunnels through hyper space and protects whatever is being transported from the
intense energy filled hyper space, but unlike the subject's normal teleportation
this ability is limited to planetary distances. The tunneling effect of the
spatial warp breaks down over longer distances and could thus expose whatever is
being transported to the energy filled hyper space.
DEFENSE SYSTEMS:
-DURABILITY:
Subject's bio-armor is far more advance than a standard Unit's, containing
control medal like elements that make it not only more dense but far more stable
and adaptable. Granting the armor with over twice the natural durability
of a standard Guyver's armor. The armor is not as efficient as a Warrior
Guyvers can resist most biological attacks designed to break down bio-armor, but
not become immune to it. Any damage sustained is also regenerated at a rate
eight times faster than a standard Guyver's norm.
Defense is further augmented by a
kinetic energy transfer field merged with the subject’s body shield that better
allows the subject to withstand physical attacks by transferring the kinetic
energy elsewhere. The body shield also allows the subject to withstand slightly
less than a single mega smasher from a standard Guyver.
-SHIELDS:
The subject can produce a blast shield
similar to the blast field that all Guyvers produce when they activate their
armor that allows him
withstand an attack of up to four times more powerful than a standard Guyver's
double mega smasher. The subject also has a zoalord force field that combined
with the blast shield and his gravitational power to withstand up to thirty
times the power of a standard Guyver’s mega smasher. However this has shown that
power reserves do get severely strained and results in a temporary loss of
shielding, leaving subject(s) open to conventional attacks, for several critical
moments before the HSL system can compensate.
-HYPER SENSORS:
The advanced link to the subject’s brain helps process the sensory information
that provides the him with a kind of HUD (Head's Up Display) or augmented
perception. Providing the host with tactical information and keeping track of
both friend and foe activity with ease. This combined with the 3D sensory orb
system, grants the subject with a near omnipotent awareness of his environment.
Since the hyper sensors can also sense through obstacles, within its active
sensory range, it is nearly impossible to surprise the subject in battle. The
range of the Hyper Sensors have been estimated to be approximately 300 meters
(~984 Feet) for active perception and up to a fifty times that for passive
perception.
WEAPON SYSTEMS:
-INFRARED CYSTAL LASER:
The Bio-Laser Orb that the subject
possessed as an Aceaer was merged with the Kavzar Control Crystal that gives it
the ability to fire an intense and efficient bio-energy and infrared beam that
is ten times greater than a standard Guyver’s infrared beam. The subject can
channel additional bio-energy through the beam for an effect ten times greater
than normal but reduces the range of the weapon.
-HYPER SONIC BUSTERS:
The subject’s sonic weapon emitters are more advance than a standard Guyver's,
showing greater versatility and power. Radius of attack can range from 5 to 160
degrees and intensity ranges from a low hum to ten times that of a normal
Guyver's. The subject possesses a kinetic energy transfer field that can augment
the sonic busters to be used in the vacuum of space.
-VIBRATIONAL SWORDS:
Subject possesses three pairs of
vibrational swords, two spike like swords located forward on each forearm and
one located on each elbow. Each sword is of much greater density than a standard
Guyver’s and operate a much greater vibration range. In addition, the two pairs
located on the subject’s forearms are integrated with the subject’s kinetic
energy transfer field that allow the subject to enhance these swords up to a
point where they can withstand even a Warrior Guyver’s polymorphic swords.
-RAIL GUNS:
The subject possesses a E.M. pulse
device that fires small metallic projectiles at near the speed of light, on each
forearm and can inflict considerable damage to any unshielded target.
-GRAVITATIONAL POWERS:
-HYPER
KINETIC MAGNIFICATION:
Subject can focus his gravitational power, just like a standard Guyver, and his
kinetic transfer field to augment his physical mass momentum energy when
performing a physical attack to magnify the power of a punch or kick by
approximately three hundred fold. Combined with subject's greater mass/density
and speed, allows the subject to specially design impact absorbing armor with a
single blow.
-PRESSURE CANNON:
The subject can generate and manipulate twenty times the gravitational energy of
a standard unit, the pressure cannon
is far more powerful than a standard Guyver's. Allowing the subject to fire
either a single massive Pressure Cannon, with up to twenty times the power of a
standard Pressure Cannon or a triple pressure cannon with eight times the power
of a standard Guyver's each, or can produce a hail of approximately 20 per
second, similar to a Zoalord's gravity bullet attack, with half the power of a
standard Guyver's pressure cannon each. Since this weapon essentially focuses
enough gravitational energy to fold space in on itself it can also be used
defensively, if held and not fired, to refract even light around and away from
subject.
-ZOALORD POWERS:
The subject possesses all of the
gravitational powers of a zoalord such as the
ability to produce a hail small gravitational energy balls approximately 20 per
second each equal to a third the power of a Guyver’s pressure cannon. He can
also fire zoalord hand beams from each of his palms with each beam twice as
powerful as a Guyver’s pressure cannon as well as create Black Holes.
The subject can create a powerful combination hand beam/gravitational/rail gun
attack from his hands that is easily as powerful as a mega smasher level attack.
-HYPER SMASHERS:
Similar to the Warrior Guyver’s, the subject can fire a beam five times more
powerful than a standard Guyver's and can maintain them for up to 10 seconds
before needing to recharge the smasher cells. Subject’s HSL while inferior to
the Warrior Guyver’s, is more than sufficient for the subject to fire them as
often as he needs.
OTHER:
-CONTROL CRYSTAL:
The control crystal is
similar to a zoalord’s zoacrystal in that stores energy and regulates
zoalord abilities of the subject but has been greatly enhanced to possess a
control medal like interface that controls and regulates all of the
subject’s Guyver-like abilities. Combined with secondary control medal like
elements throughout the subject’s body allows nearly absolute control of the
armor without it going rogue. The control crystal has amazing damage control
capabilities that allows even if completely shattered for each remaining
piece to come back together and repair the damage. So great is this damage
control capability is that at least 75% of the control crystal has to be
destroyed for the subject to be killed.
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