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Present estimates of Guyver/Hyper Zoanoid type abilities have been compiled and summarized below. -Strength: Physical strength varies according to subject's form. As either a Guyver or Neo Hyper Zoanoid, subject has strength of 100 men. As a Guyver Powered Zerebubuth, subject has the strength of 4,000 men. -Stamina: Varies for each form. As a Guyver, subject has over ten times the stamina of a normal Guyver. As a Neo Hyper Zoanoid, subject has the same stamina as before his bonding to the unit. As a Guyver Enhanced Neo Hyper Zoanoid, subject has a little over half his normal stamina. -Durability: Varies according to subject's form. As a Guyver, subject has normal durability and regenerative abilities of a Guyver. As a Powered Zerebubuth, subject has the durability to withstand anything short of a Guyver Mega Smash with its energy shield and can regenerate nearly as quickly as an Enzyme 3. In his ultimate form, subject's armor has diamond like density and kinetic energy absorbent to the point that it can withstand a blast equal to 10 Guyver Full Double Mega Smashers combined and can generate a gravity/bio-energy shield capable of withstanding/deflecting up to five times as much destructive power. Rate of regeneration in this final form is nearly half that of Dreadnought's. -Speed: (In Guyver Form) Running = 0-250 MPH, Flying = 0-300 MPH and reflexes are 5 to 40 times normal. (In Neo Hyper Zoanoid Form) Running = 0-60 MPH (by rapidly jumping) and reflexes are approximately 5 times normal. (In Guyver Enhanced Neo Hyper Zoanoid Form) Running = 0-1,000 MPH, Flying = 0-4,500 MPH and Reflexes are 20 to 160 times normal. -Weapons: In Guyver form, subject has standard Guyver weaponry. In Neo Hyper Zoanoid Form, subject has standard Powered Zerebubuth weaponry. In his most powerful form, subject has extendable Hyper Vibrational tri-claw fingers on his left hand that can slice through most other vibrational weapons with ease and can literally atomize most targets on contact, retractable elbow swords on both arms, Bio-Laser Head Beam Crystal capable emitting an infrared laser 100 times more powerful than a standard Guyver's, shield/Bio-Laser cannon on its left arm that can fire a blast easily twenty times more powerful than a Guyvers Mega Smash, Chest Mega Smashers can fire a blast 40 times more powerful than a normal Guyvers, and Pressure Cannons can be fired with 40 times the power of a normal Guyvers. The subject's armor spikes are also vibrational and can do significant damage in close quarter combat as well as making it extremely hard to grab the subject without getting skewered in the process. Additionally the body spikes are the emitters for the subject's energy shield, based on a vibrational EM field. -This version of
the Zerebubuth type still has the three flexible horn liquid dischargers,
which fire a powerful corrosive acid capable of dissolving the bio-armor
of a standard Guyver. Though subject's own unit seems immune to the acid and has
augmented the production of acid to the point the discharges can almost fire a
continuous flow of acid and so can spread the acid over a large area in much the
same manner as a fire hose.
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