WARNING........ALL INFORMATION IS THEORETICAL IN NATURE THIS UNITS FULL POTENTIAL HAS NOT YET BEEN CALCULATED APPROACH UNIT WITH EXTREME CAUTION!!!!
Physical Strength - Comparable to Fighter II Guyver but can be raised for a short period of time by Plasma-induction full capability......Unknown. Armor level - 15 X normal guyver Regen rate - Comprable to Normal Guyver -----------------------------<Weaponry>---------------------------------------------------- BIO-LASER SYSTEM - Bio-laser's exceed all previous estimates.
PLASMA-COMPRESSION SYSTEM - Unit has shown ability to focus plasma energy into a destructive sphere. Estimates originally indicated this weapons max capacity at 3 times NG Pressure cannon this estimate was found to be flawed as current reports place this weapon at nearly triple previous estimates. PLASMA-SMASHER - Half-smash exceeds a Full Assasin class megasmasher. Full-smash not yet recorded. Plasma-Blades - Have shown the power to slice through a NG's vibration blade and to dilute a section of even high level shielding allowing penetration. --------------------------< NEW WEAPONRY>-------------------------------- PLASMA-TRAIL - By emitting Plasma-energy at very high levels XTG2 can surround his body in a virtual firestorm of energy. This also increases his speed to double earlier estimates. He uses his energized body as a weapon. This attack leaves behind it an afterimage creating a recognizable streak of red energy that follows Xt's course and will disipate after a few seconds have past. Plasma-trail can vaporize unshielded targets. It is canceled out by shields but it will short out shielding for at least five minutes. PLASMA-TSUNAMI - This is an extension of the Plasma-trail. XTG2 lands and gathers the energy around himself and then releases it in a massive ring that flares out in all directions on the horizontal plane. It can severly damage even shielded target below the Warrior Level. Attack lasts for four seconds and has a range of a quarter mile. BIO-RYTHMIC CANNON - This Weapon is a
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