Present estimates of this
being's abilities have been compiled and summarized below.
-PHYSICAL STRENGTH:
-Human Host: Unit enhances host's strength to 100 men
giving the host the ability to lift about 40 tons. Stamina entirely lies on
the bio boosting process and the gravity control orb, so has limited energy
reserves. Normally, the host can maintain the armor with minimal stress;
however use of high yield weapons such as the mega smasher
can greatly drain the host's energy reserves.
-Yovkisher Host: Unit
enhances host's strength to 75 men giving the host the ability to lift about
30 tons. Stamina is roughly three times greater than a human hosted Guyver. Normally,
the host can maintain the armor with minimal stress; however use of high
yield weapons such as the mega smasher can greatly
drain the host's energy reserves.
-Germag Host: Unit
enhances host's strength to 200 men giving the host the ability to lift about
80 tons. Stamina is roughly equal to a human hosted Guyver. However, use of
energy weapons causes a massive drain on the host causing the unit to
deactivate.
-SPEED:
-Human Host: Enhanced strength
allows the host to run up to 200 MPH. Use of the gravity control orb can
allow him to fly up to 300 MPH. Reflex speed ranges from 10 to 50 times
normal. However the unit also has a secondary AI automatic reflex that can
automatically defend itself even when the host is conscious.
-Yoviksher
Host: Enhanced strength allows the host to run up to 150 MPH. Use of the
gravity control orb can allow him to fly up to 300 MPH. Reflex speed ranges
from 5 to 35 times normal. However the unit also has a secondary AI automatic
reflex that can automatically defend itself even when the host is conscious.
-Germag
Host: Enhanced strength allows the host to run up to 350 MPH. Use of the
gravity control orb can allow him to fly up to 150 MPH. Reflex speed ranges
from 20 to 80 times normal. However the unit also has a secondary AI
automatic reflex that can automatically defend itself even when the host is
conscious.
-DURABILITY:
-Human Host: The bio armor is
composed of a highly durable material that approximates ten times more
durable than steel. The armor is very resistent to
extreme heat but has no defense against acids or viruses designed to damage
the bio armor. Regeneration is fast that it can repair any damage within 15
minutes short of damage to the control medal itself.
-Yovkisher
Host: The bio armor is composed of a highly durable material that
approximates ten times more durable than steel. The armor is very resistent to extreme heat but has no defense against
acids or viruses designed to damage the bio armor. Regeneration is four times
faster than a human hosted Guyver.
-Germag
Host: The bio armor is composed of a highly durable material that
approximates ten times more durable than steel. The armor is very resistent to extreme heat but has no defense against
acids or viruses designed to damage the bio armor. Regeneration is fast that
it can repair any damage within 20 minutes short of damage to the control
medal itself.
-HYPERSENSES:
-Unit usually possesses varying
from two to four hyper sensory orbs located on head of the host that can
detect targets even behind objects. Range of the hyper sensors is 300 feet.
WEAPONS SYSTEMS
-HEAD LASER:
-Human Host: Located above the
control medal is a small orb that focuses the energy of the unit into a
highly efficient laser beam of 2.1 gigajoules of energy.
The laser is accurate enough to fire at small objects such as bullets. The
laser can also be used either as a pulse or constant laser.
-Yovkisher
Host: Located above the control medal is a small orb that focuses the energy
of the unit into a highly efficient laser beam of 4.2 gigajoules
of energy. The laser is accurate enough to fire at small objects such as
bullets. The laser can also be used either as a pulse or constant laser.
-Germag
Host: Located above the control medal is a small orb that focuses the energy
of the unit into a highly efficient laser beam of 2.1 gigajoules
of energy. The laser is accurate enough to fire at small objects such as
bullets. The laser can also be used either as a pulse or constant laser.
-PRESSURE CANNON:
-Human Host: Located on the waist of the host is a
gravity control orb which manipulates the gravity near allowing the host to
fly or become super heavy. When the host uses it in conjunction with the
energy compressors located on the wrist, it can focus the gravity energy into
what is called a pressure cannon. The pressure
cannon can be fired three times in a row single handed, or a single double
handed larger pressure cannon. The host can also flatten the pressure cannon
to act like a shield that allows him to withstand anything short of a mega smasher.
-Yovkisher Host: Located
on the waist of the host is a gravity control orb which manipulates the
gravity near allowing the host to fly or become super heavy. When the host
uses it in conjunction with the energy compressors located on the wrist, it
can focus the gravity energy into what is called a pressure
cannon. The pressure cannon can be fired three times in a row single handed,
or a single double handed larger pressure cannon. The host can also flatten
the pressure cannon to act like a shield that allows him to withstand
anything short of a mega smasher.
-Germag Host: Located on
the waist of the host is a gravity control orb which manipulates the gravity
near allowing the host to fly or become super heavy. When the host uses it in
conjunction with the energy compressors located on the wrist, it can focus
the gravity energy into what is called a pressure
cannon. The pressure cannon can be fired three times in a row single handed,
or a single double handed larger pressure cannon. The host can also flatten
the pressure cannon to act like a shield that allows him to withstand
anything short of a mega smasher.
-SONIC EMITTERS:
-Usually located near the mouth of the host are
two to four sonic emitters that allow the host to speak. When used at full
intensity the emitters have a set range of 45 degrees and are powerful enough
to crush a human's head or kill a group of low level zoanoids
within a second or two.
-VIBRATIONAL SWORDS:
-Unit possesses one to three pairs of vibrational
swords usually placed on the elbows or forearms. Each blade is of highly
durable bio material that vibrates at extremely fast speed that can cut
through any material not designed to withstand vibrational swords or more
powerful vibrational swords.
-MEGA SMASHER:
-Human Host: Located under each
armored chest plate, is a soft cell that when the host charges each cell
which can last for a couple of seconds will fire an extremely powerful
directional particle blast. The host can fire a single mega smasher or both at the same time. Power output can vary
from charging time or level of energy reserves, but maximum the unit can fire
from each cell is about 500 tons of energy. The host can fire these mega smashers three or four times before tiring.
-Yovkisher
Host: Located under each armored chest plate, is a soft cell that when the
host charges each cell which can last for a couple of seconds will fire an
extremely powerful directional partical blast. The
host can fire a single mega smasher or both at the
same time. Power output can vary from charging time or level of energy
reserves, but maximum the unit can fire from each cell is about 600 tons of
energy. The host can fire these mega smashers four
or six times before tiring.
-Germag
Host: Located under each armored chest plate, is a soft cell that when the
host charges each cell which can last for a couple of seconds will fire an
extremely powerful directional partical blast. The
host can fire a single mega smasher or both at the
same time. Power output can vary from charging time or level of energy
reserves, but maximum the unit can fire from each cell about 400 tons of
energy. The host can only fire these mega smashers
once before tiring.
OTHER ADVANCES
-CONTROL MEDAL:
- Unit's control medal
is bonded directly to the host brain to help regulate the armor's movements
and functions. The control medal also stores the host's DNA and memories so
when the body is destroyed, it can fully regenerate the body. The control
medal's primary function is to regulate the power flow between the host and
the armor, as well as preventing the original bio armor organism to eat the
host. The impairment of the control medal will cause the unit to malfunction
and possibly kill the host.
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